Thursday, January 8, 2015

The Shining Void v0.2: Preview of the MC Chapter!

Before anything else, an announcement. My dad very recently lost his job, and with that I also lost a significant route of managing to pay for my schooling. More than ever, I need help. I have a donate button on the right side of the page, and I would really appreciate anything you can spare. If you like the games I'm writing, please consider giving a few bucks.

I don't like begging. I won't do it again. But please.


Not really less generic than the rest of Garrix's work, but MOTi helps it out some. I quite like this one for some reason. It has some variety to it, which is nice.

Hey y'all, felt like coming in and giving everyone a sneak peek at the new MC chapter in v0.2 of The Shining Void! It's paired with the new Starting The Game chapter, which includes First Session stuff, Campaign stuff (including Singularities aka Fronts), and One-Shot stuff, as well as a guided tour / script for running character creation.

 Download the Preview PDF Here!

Let me know what you think! I feel quite happy with it. The lists are pretty well-refined.

One thing I'm working on now that I could use a little help with is types of Threats that you think are iconic within action sci-fi like tSV. Any ideas?

See you on Sunday!
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Sunday, January 4, 2015

Sunday Songs 2015: Icon for Hire - Counting on Hearts

WEEK ONE: ICON FOR HIRE - COUNTING ON HEARTS


Surprise! I've been building a backlog of music for a while now and decided that instead of a Songaday, I wanted to go back to Sunday Songs with a goal of one year of songs.

What is Sunday Songs?
I make a post every Sunday with a song I like and maybe some info about it or something.

You mentioned this was a "go back to" thing?
Yeah, I did this for a while in the past. I missed days on occasion and eventually kinda ran out of steam. That mostly happened because I don't like repeating any artists that I've already used on Sunday Songs or a Songaday or even on a normal blog post, which by this point is like a 500-long list.

How will you not run out of steam this time?
Hopefully, a decent amount of planning will help with that. I know I have enough music for a couple months right now, and I have some good avenues for discovery to help me out after that. I also have an explicit goal this time: one year, 2015. 52 weeks, 52 artists, 52 songs.

What kind of music will you feature?
 Oof, that question. I listen to pretty much anything. I have a focus on pop-inflected electronica, trance, and punk, a wider EDM interest, straight pop, and a lot of exceptions to the rules. My taste is very eclectic. I also listen to a lot of soundtracks to games, movies, and anime, but if you see any of those show up it means I either really really REALLY like them or I'm struggling that week. Let's aim for none of them.
I don't listen to much rap, and I listen to almost no country or metal.

Will this affect other posts?
If you're a regular reader, you may have noticed a posting slow-down. All of my projects are in a stage where I DON'T have the ability to give regular progress reports unfortunately. This will hopefully keep some motion happening on the blog even when I'm in work-mode and not presentation-mode.
Other posts will still have a song tagged on top of them, no rules, like usual.

When do the posts go up?
Sundays! For a non-smartass answer, it really could be any time between 12:01 and when I go to sleep the following night (which may mean as late as 4am Monday). I'm shooting for having it up by noon. Watch my social networks (Especially my Twitter, @Logbook_Project) for announcements of the post going up.

This week's song is by Icon For Hire, a rock band with significant pop-punk and electronic influences. Their strong female voice combined with rock power reminds me of Halestorm. Ariel isn't quite Lzzy-intense (I happen to think Lzzy is one of the most raw and powerful female voices in rock and metal - no one rocks quite as hard as her) but she makes up for it with some good melodic stuff. You could compare them to Paramore, but frankly I don't like Paramore (except for Riot! I think they're pretty boring) and I do like Icon For Hire. I see the similarity, but I don't really like it as much as letting them speak for themselves. Honestly they make me think a little more of the goth-metal and nu-metal scenes than Paramore-style pop-punk.

Seeya next Sunday!
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Thursday, January 1, 2015

Avatar World: Story Games Olympia Interview


Hey y'all, I totally did an interview with cool Olympia gamer (and game designer) Orion Canning! If you read my MH or AvW reports, you'll know that I'm also a regular gaming buddy with Orion. That interview, along with the rest of the Story Games Olympia Issue 1, which you should totally read the rest of.

http://storygamesolympia.com/hacking-the-apocalypse-avatar-world-with-max-hervieux/
Click through here!

I think I'm mostly pretty coherent for my first interview. After all, I've thought a lot about the game and why I made the choices I did. Hell, I've thought a little too much about it sometimes, slowed me down some. In one of the other articles here Robert Bruce presents a really good line, regarding the writing of games on bursts of inspiration:
Do it quick, before the aesthetic sense of what belongs in the game wears out. If it wears out before you’re done, make uninspired decisions about the rest then playtest.
I wish someone had said that to me a year and a half ago. Really would have gotten the initial game out quicker.
Check out the whole issue, it's great!

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Sunday, December 28, 2014

Avatar World v1.61 Release!


I love the Hunger Games movies. Mockingjay Pt 1 was no exception.

Long time no see! Busy things happening. I have the LPA cover image still in progress, I'm working on the layout of the the new tSV draft. I've started an Avatar World long-form game locally, which means I'm now in the home stretch of the AvW design history. When this long-form wraps up I will likely go into final revision mode and finish it for good.
If you are interested in keeping up with my long-form game, I do regular reports on my session through Twitter and later Storify them. Here's the page for my AvW game, which I play Monday night and usually have updated by Tuesday night. https://storify.com/Logbook_Project/avatar-world-season-1

I recently (as in tonight) finished watching the last episode of Korra. I am stunned at the quality in the last two seasons. Seriously, they're amazing. Season 3 especially was just full of duels between bending masters, rather than the political games that filled the other seasons. The creativity with the bending powers and the expansion of what can be done is extraordinary.

Two things that became prominent in seasons 2 and 3 are now sub-playbooks, the Lavabender and the Spirit Medium. Those are the prominent additions in this release (hence why it is only a .01 advancement and not a full decimal), with other mild typography fixes as well.

Latest Version (v1.61) Download:

CLICK HERE TO DOWNLOAD THE GAME AS A ZIPPED ARCHIVE

CLICK HERE TO DOWNLOAD THE GAME'S FILES INDIVIDUALLY

I swear the other stuff won't take as long as the gap from the previous post until now.

Also, I've put up a Donate button on the right side of the page. Given that I can never charge for a download of Avatar World, if you get some enjoyment out of the game please consider making a donation, I've put a lot of hard work into this game. Thank you, and see you again soon!

End Recording,
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Wednesday, December 10, 2014

Not Gone, Just Busy


I love this song. It has a lot of history for me, none of it actually related to the song itself and everything to do with the connotations it brings up in my mind. I hear the long road trips from Long Island to Montreal or Regina as a little kid, I hear Ocarina of Time's Forest Temple's mysteries, I hear junior year of high school finding and clinging to a bunch of the music that's defined my identity. The quiet crackling in the back, and the soft, lilting melody all just calm me.

Hey y'all, just wanted to check in. I know it's been a month, but it's been a busy one! I started a long-form game of Avatar World last week, Learning Pixel Art's cover image is still revising with help from the PixelJoint WIP forum, and I haven't had a chance to do the next round of Shining Void documentation. I've had basically non-stop assignments for three weeks now, I have finals next week, relatives arriving on the 19th, and the GRE on the 22nd. Basically I don't have any free time. As soon as I have a little opening I'll get some work done that I can share.

Thanks for your patience!
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Thursday, November 13, 2014

The Shining Void v2 Plans


Wolfgun's music so spacey <3 br="">

So I had a couple goals in mind when I started my revision pass of tSV. My first two-session game was a surprising complete success, and I've heard very little but positive things which really excites me. Those positive things weren't without suggestions though, and I've finally got my other stuff sidled away for a few minutes to look at tSV again.

First though, I want to note: I am slightly intimidated by the other members of the field I'm running around in. Between the slightly dormant Star Wars World and Traveller World, the still-evolving Uncharted Worlds (who I am surprisingly undaunted by, I'm confident we seem to be moving in very different directions), and now Strange New Worlds. I'm not going to stop, of course, but if anyone is also intimately familiar with any of those I'd love to know if you see me straying into a major overlap. Avoiding such overlap isn't super-critical, but if I know of a different way then preserving individuality is better.
Given the recent release of Strange New Worlds I want to say some cool things I like about it! I like the XP phrases being tied to which stat array you pick, it's a clever way to increase the fictionality of the arrays. I like advantage/disadvantage, even if I have doubts about the math (though not as great as my doubts about it in D&D Next). I'm comforted by its traditional feeling - its DW roots are clear, and they make me more okay about sharing the design space because of my more storygames approach (I don't have a better way of putting that, if you really care ask me and I'll decompress the idea :/). I'm unsatisfied with its social context for the characters - they're competent independently but I'm not sure what their relationships are assumed to be. Social mechanics are tricky, but I also think they're indispensable.

Okay, on to The Shining Void.
The big change to the writing is a continued effort to scrape off the Mass Effect name and genericize it a bit more. I want to be able to play Mass Effect, but I want people unfamiliar with ME to be able to pick up and play the game, which currently isn't plausible.
This means two big changes: biotics and species. To put it bluntly, I don't have a better name for Biotics yet. I don't want to just call it psionics, for several reasons. It's basically telekinesis and energy manipulation, but neither is alone a complete description and together they're far too long. I mean, in its most basic form, Biotics is Space Magic. Even the most precise description of biotics (that you're altering something's mass content) doesn't clearly line up with the energy blasts and shields you make with it. I know it can be justified, it's just not clear. The move itself is pretty functional, though the exact wording will probably shift to avoid ME-specific ideas.

The other big diction change is around species. To start with, the playbooks for species are no longer the speciesbooks. Instead, they're Cultures (Roles are also dropping the -book suffix). It isn't a universal Newcomer culture or Scientist culture, but one particular one of those cultures. You then have a chance to choose from a couple lists to flesh out your own species within that culture. This gives a much more diverse galactic landscape while still staying in the same classification scheme. It's a little more Star Wars than it is Mass Effect, but I think it's appropriate. Of the Cultures, the Mechanoid culture is changing to the Outsider culture, which will continue to cover mechanical intelligences but also other bizarre or outlandish species.

Each of the Cultures has three lists you pick from: History, Reputation, and Appearance (which will, of course, replace the Look list). Each list has three options, giving nine different combinations for each Culture in addition to the three moves to choose from and the six Roles to combine with. Here's the lists I'm thinking of. I'm trying to strike a balance between variety, evocativeness, and tension-potential.

Newcomer: (I'm oddly pleased that Newcomer is at the top of the list with the new name change)
History: * Displaced member of young species, * Recently came to galactic significance, * Uplifted by accident or intervention
Reputation: * Unassuming, * Aggressive and involved, * Actively hostile
Appearance: * A galactic standard, * A single striking feature, * Completely unique

Nomad:
History: * Planet crackers, * Forced from home, * Species-wide wanderlust
Reputation: * Unreliable vagrants, * Exciting visitors, * Raiders
Appearance: * A combination of cultures, * Hidden in suits, * Adapted to space life

Outsider:
History: * Unrecognized independence, * Prominent, even in scarcity, * Lacking unified culture
Reputation: * Exclusive, * Unjustly suppressed, * Boat-rockers
Appearance: * Construct of inanimate material, * Like a major species with an unnerving feature, * Dangerous adaptation

Psychic:
History: * First member of the galactic community, * Cultural melting pot, * Isolated hermits
Reputation: * Manipulative, * Sophisticated, * Invasive
Appearance: * Unaging, * Look different from viewer to viewer, * Clearly influenced by another species

Savage:
History: * Stumbled into space, * Uplifted, * Tribal communities
Reputation: * Lacks cultural cohesion, * Holds grudges, * Nonviolent by primitive
Appearance: * Gigantic, * Naturally hardy, * Unassuming
 
Scientist:
History: * Responsible for recent advancements, * Atoning for past atrocities, * Galactic leaders
Reputation: * Cold and logical, * Altruistic, * Reckless
Appearance: * Large brain, * Expressionless, * Augmented

Warrior:
History: * A galactic coup, * Trusted protectors, * The biggest armada
Reputation: * Highly regimented, * Honest, * Boneheaded
Appearance: * Scary, * Animal-like, * Cute

So any input on if you like/dislike any of those would be great. The move lists for each may be slightly altered (particularly the Nomad and Outsider have a couple moves to change) but I haven't done that work yet.

Another change to the game is to the stat lines for the Roles! I've been convinced to shift from a -/-/+/+ line to a -/0/+/+ line. A little more successful and heroic.
Stats are Alien (ALN), Experienced (EXP), Paragon (PAR), and Renegade (REN).
Academic: ALN +, EXP 0, PAR +, REN -
Agent: ALN -, EXP +, PAR +, REN 0
Leader: ALN 0, EXP -, PAR +, REN +
Loner: ALN +, EXP +, PAR -, REN 0
Rebel: ALN +, EXP -, PAR 0, REN +
Veteran: ALN -, EXP +, PAR 0, REN +
There's a little more love to PAR/REN than to ALN/EXP but I'm actually kinda comfortable with that.

One thing I need help with is a new name for XP. Having both a stat called Experience and a resource called XP is potentially a bit confusing and I prefer the stat name. My current best is Energy, and that's not all that good. I need something that can be accumulated and then spent to improve permanently.

I'm switching the MultiTool move to +Experienced.

I'm re-writing Support Your Team. I'm actually considering binding it and Help together, as Help is almost always a better move currently and they share a theme.

Things I need suggestions for:
~ What would a better name for Biotics be?
~ What do you think of the Culture lists?
~ Can you think of a different name for XP?
~ Anything you want out of the game that I haven't addressed?

End Recording,
Ego.

Actual Play: Monsterhearts Season 3


I have a pile of Halon songs that focused me for the game. This was a relatively late addition, but it's really appropriate to the character this season. Desperate, faithful, loving, pretty much Halon's defining features, minus a huge stash of buried anger.

If you pay any attention to my Twitter you know that I've been in a long-form game of Monsterhearts for, um, maybe six months now? A bit more? We've just wrapped up Season 3.
This season I've been keeping quite pretty good records of the sessions after each session on Twitter. Now that the season's over, I put it all together in case you were interested in an entire story. I'm really connected to these characters, so I hope you enjoy it.


If you're looking for more content stuff, I'm currently concentrating on LPA and tSV. I think I'll have a tSV post to share soon.

To Halon and Lilith!
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