Thursday, January 29, 2015

Legend of the Elements: The New Name of Avatar World


God I love the Forest Temple

Heeeeeey folks! Avatar World is no more. In its place stands Legend of the Elements!

I made the decision about a week and a half ago that I was going to strip out the franchise from the game. I'd really like to properly sell the game after putting two and half years of work into it. While in general this hasn't been as bad as I thought it would be, the main shifts that I spent tiem agonizing over were the suffix "-bender" which is now, generally, "-shaper." The title was a loooot harder but I think I've finally settled on Legend of the Elements. It has a Nickelodeon feel, it's simple and evocative, and it's not too long.

The game is also changing a bit! Freeing myself from Avatar lets me flex some different ideas. Here's a peek:
~ Expanding the playbooks a bit. This was probably going to happen regardless, but the nature of the expansion is a little different. In addition to The Peasant and possibly The Hunter that my friend is writing (which I think are appropriate, especially outside of the Avatar context). One idea that I've come to quite agree with is adding a fifth Shaper to the core lineup, the Spiritshaper. This both lets me indulge some of my ideas in a more core way, as well as instantly distance myself from Avatar a bit more. Another thing I'm still debating is the idea of splitting the Warrior back down the armored-soldier line (as The Knight) and the stealthy type (name tbd, trying to avoid The Ninja if possible, as well as Rogue or Thief). Depending on how it plays out, The Hunter might actually just be the new other half of the Warrior.
~ The bolstering of the sub-playbook lineup with more non-bending subpbs, as that's a thing I want that is sorely lacking.
~ A refinement of the existing playbooks, culling some moves and swapping some around.

End Recording,
Ego.

1 comment :

  1. As for me I prefer using http://shinydissertation.com/services for new ideas and interesting posts

    ReplyDelete