Tuesday, January 20, 2015

The Shining Void v0.2 Release!


Mmm, spacey electronica is always fun.

Latest Version (v0.2) Download:

CLICK HERE TO DOWNLOAD THE GAME AS A ZIPPED ARCHIVE

CLICK HERE TO DOWNLOAD THE GAME'S FILES INDIVIDUALLY

It's here! It's been six months since v0.1 released, and after some pause time, and a good pair of playtest sessions, some feedback, another sizable pause while I engaged my other projects, and then FAR more time rewriting this thing than I would have liked.

So what's new? In the player-facing rules, surprisingly not that much. The speciesbooks became Cultures, the Mechanoid culture became the Outsider, Guardians of the Galaxy was slid smoothly into the list of things the game emulates pretty darn well, and Mass Effect became no more important than the rest of the things on the mediography, meaning I'm off the copyright hook (thank god)! On the MC side, the components are augmented, the explanations are refined, and there's a whole chapter of (if I do say so myself) really interesting work on First Sessions, One-Shots, and Campaigns, including the Fronts equivalent, Singularities. The files are all revamped and I'm quite happy with the all of it. Things are also presented in a better manner (which, uh, may resemble the way AvW is organized; hey, my opinions on organizing a book for an ApW hack don't change much).

If you like it, please tell me! If you have feedback I'd love to hear it, especially if you've played it! And if you're really interested in its continued development, please donate :3 (shilling done)

One big missing thing: there's no art. And there's literally holes in the document where I intend to put art but don't have any yet. If you have ideas about art style please share.

Thanks folks, hopefully it won't take too long before the next round!

End Recording,
Ego.

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